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Jan. 26, 2024

TheGamePapas Episode 8: Sega Classics

TheGamePapas Episode 8: Sega Classics

Join #UncleDad and @RetroGamingNomad in this riveting episode of The Game Papas Podcast(Only on the UDT Network). Dive headfirst into the nostalgic world of Sega classic video games. From personal favorites like Jet Set Radio, Crazy Taxi, Streets of ...

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UncleDad Talks

Join #UncleDad and @RetroGamingNomad in this riveting episode of The Game Papas Podcast(Only on the UDT Network). Dive headfirst into the nostalgic world of Sega classic video games. From personal favorites like Jet Set Radio, Crazy Taxi, Streets of Rage, Golden Axe, to Shinobi, our gaming experts delve into an in-depth analysis of the defining aspects and nuances of these iconic games. This episode takes a particularly deep look at monetizing nostalgia and strikes a balance between attracting original fans and younger audiences. From Sega's failed missteps to hopes for reviving dormant franchises, this discussion is a treasure trove of insight for gaming enthusiasts.

The discussion gets heated as they narrate memorable experiences with Crazy Taxi and Golden Axe, diving into the intricacies of their sequels and possible future adaptations. They also uncover underrated gems in Sega's repertoire like Shinobi, Eternal Champions, and TimeKillers, as well as exploring the exciting prospects of possible Sega, Capcom, and Namco collaborations.

Be sure to follow your hosts' on IG: @UncleDadTalks // @RetroGamingNomad

Highlighting the games' impact on the gaming landscape, they discuss the influence of classics like 'Alex Kidd', 'Panzer Dragon', and 'Outrun', appreciating their unique characteristics and revolutionary elements. They finish on a note of anticipation, talking about the potential futures of these classic games.

This episode is a nostalgic walk down memory lane, filled with informed analysis, heated debates, and passionate love for Sega Classic Video Games. Whether you're a die-hard fan or a curious newbie, this episode of The Game Papas Podcast is a must-listen for anyone who holds a soft spot for retro gaming.

Chapters

00:19 - Introducing The Game Papas bi-weekly episode

02:01 - Sega Classics: A Tribute to Classic Video Games

04:14 - New Patents and Excitement for Upcoming Sega Games

05:53 - Cheat Corner: Unlimited Shurikens in Revenge of Shinobi

07:59 - Jet Set Radio Future: Changes in Gameplay and Soundtrack

09:54 - Nostalgia for Rob Zombie and the Xbox version of a game.

11:55 - The iconic soundtrack of Streets of Rage 2.

14:17 - The importance of making remakes enjoyable for all generations.

15:57 - Sega’s Missed Opportunities with Alex Kidd

19:31 - Nostalgic Memories and Disappointments with Crazy Taxi

24:19 - Golden Axe Gameplay and Shinobi References

28:51 - Relief as the topic shifts away from ports.

28:58 - Nostalgic Memories of a Caveman Video Game Character

29:30 - Streets of Rage vs. Final Fight Streetwise

31:39 - Mandela Effect and the Frugal Looms Logo

35:00 - SpikeOut and SlashOut: A Series Comparison

38:03 - Panzer Dragoon Series and Its Legacy

40:30 - Challenges in Remaking Panzer Dragoon Saga

43:25 - Suzuki-san’s Memories of Hang On and Shenmue

46:18 - Kid Chameleon and Testing Games in the Past

46:45 - Kid Chameleon: A Very Good Game

48:14 - Sega’s Roots: Hoping for Echo the Dolphin’s Return

48:14 - Passionate Talk on Sega Classics and VR Dreams

Transcript
1 00:00:00,000 --> 00:00:19,120 Music. 2 00:00:18,961 --> 00:00:23,361 Hello and welcome to this month's episode, or I guess this bi-weekly, 3 00:00:23,361 --> 00:00:27,841 I think we're gonna do this bi-weekly now, bi-weekly episode of The Game Papas. 4 00:00:27,881 --> 00:00:32,501 I'm Uncle Dad, and with me as always in this is the ever so beautiful man, 5 00:00:32,701 --> 00:00:38,041 the collector, professional, the one and only Retro Gaming Nomad. What's up, man? 6 00:00:38,261 --> 00:00:41,101 I'm doing okay, man. I got a little sick at the beginning of the year, 7 00:00:41,141 --> 00:00:45,881 so I spent my New Year's in bed, essentially, but I'm recovered now, 8 00:00:46,061 --> 00:00:48,721 getting back into it, got my energy back so i'm doing all right how are you 9 00:00:48,721 --> 00:00:53,041 you know i've been good i've been busy uh we've been traveling a lot we've also 10 00:00:53,041 --> 00:00:55,921 been sick a lot so you know just that time of season i guess, 11 00:00:56,381 --> 00:01:00,161 i'm excited to talk to you about actually disclaimer this is one of the one 12 00:01:00,161 --> 00:01:06,121 of the few episodes that doesn't have any alcohol talk in it huh well yeah true 13 00:01:06,121 --> 00:01:11,181 because i'm doing dry january it's january right now i'm doing dry january although 14 00:01:11,181 --> 00:01:14,121 i do have a beer i'm drinking a Heineken Zero. 15 00:01:14,781 --> 00:01:18,441 It's a beer. I honestly do. I actually prefer this. 16 00:01:18,881 --> 00:01:21,841 If people are like, dude, you must be crazy. 17 00:01:22,161 --> 00:01:27,121 Try it. I actually like Heineken Zero better than regular Heineken. 18 00:01:27,701 --> 00:01:32,501 Even though it doesn't have the alcohol, the taste, it's a better beer, man. Sorry. Wow. 19 00:01:33,341 --> 00:01:36,881 Heineken, you should sponsor us. You can be the exclusive sponsor for TGP. 20 00:01:37,661 --> 00:01:43,941 But only the Zero. I don't know, man. They sponsor dogfights and I don't know if I'm done with that. 21 00:01:45,121 --> 00:01:48,461 Well, maybe not the Zero brand, right? Maybe the Zero brand is a clean one. 22 00:01:49,661 --> 00:01:52,181 Yeah, okay. Zero means no dogfights. 23 00:01:53,561 --> 00:01:54,441 Zero dogfights here. 24 00:01:56,221 --> 00:01:57,761 But speaking of dogfights. 25 00:02:00,721 --> 00:02:05,201 Let's talk about... No, I'm kidding. What kind of segue is that? 26 00:02:05,381 --> 00:02:09,081 We got Michael Vick as a guest or something? 27 00:02:09,581 --> 00:02:12,181 You know, a lot of people forgot about that. Not to get too sidetracked, 28 00:02:12,181 --> 00:02:13,981 Like, a lot of people have forgotten about that whole thing. 29 00:02:14,281 --> 00:02:19,161 Bro, I get it, man. That was... But you know what's not too dark is your love 30 00:02:19,161 --> 00:02:21,881 for Sega classic video games. 31 00:02:21,941 --> 00:02:24,601 And today's episode is going to be a little bit of a tribute, 32 00:02:24,681 --> 00:02:29,901 if you will, to the newly announced Sega classics that were announced during 33 00:02:29,901 --> 00:02:31,801 the Sega... No, no, I'm sorry, sorry. 34 00:02:31,901 --> 00:02:35,481 The Video Game Awards. That was late last year, I believe. 35 00:02:35,701 --> 00:02:39,861 Yeah, super excited because, as I've been saying probably for the past... 36 00:02:40,603 --> 00:02:43,683 God, almost past 10 years. 37 00:02:43,983 --> 00:02:48,523 But some of these titles you're looking at probably a couple of decades now. 38 00:02:48,723 --> 00:02:54,723 I always felt every time Sega announced a new Sonic game, I would be like, why? 39 00:02:54,943 --> 00:03:03,123 They have such a rich history in some of these like games, classic games from 40 00:03:03,123 --> 00:03:05,883 their past that they haven't really revisited. 41 00:03:05,883 --> 00:03:11,243 Probably since, you know, the Genesis Game Gear days, made some of them Sega 42 00:03:11,243 --> 00:03:14,143 Saturn, and they were just forgot about. 43 00:03:14,543 --> 00:03:22,003 And then once Sega went solely software, it seems like all they did was Sonic, 44 00:03:22,063 --> 00:03:23,303 Sonic, Sonic, at least in-house. 45 00:03:23,523 --> 00:03:28,143 There were a couple of releases that were third party that Sega was kind of involved with. 46 00:03:28,603 --> 00:03:32,063 But it was usually, you know, just one or two franchises, man. 47 00:03:32,103 --> 00:03:35,383 And some of these franchises that I grew up on, a lot of people grew up on, 48 00:03:35,383 --> 00:03:39,943 back in the 8-bit and 16-bit era were just kind of like thrown to the wayside 49 00:03:39,943 --> 00:03:40,943 and just kind of forgot about. 50 00:03:41,163 --> 00:03:45,383 So when they announced some of the games that are coming out that they're working 51 00:03:45,383 --> 00:03:49,783 on at least, and just recently we found out, you did some research and found 52 00:03:49,783 --> 00:03:52,943 out they just did a couple patents on some new stuff, 53 00:03:53,263 --> 00:03:56,403 new old stuff, if you will, coming out. Now I'm super excited. 54 00:03:56,623 --> 00:04:02,643 Like I had to go change my underwear, man, because I'm like so, so hyped up for this. 55 00:04:03,103 --> 00:04:07,503 But I'm Also cautious. I'm also cautious. So let's I don't know. 56 00:04:07,523 --> 00:04:11,383 You want to announce the original games that they had announced and then we'll 57 00:04:11,383 --> 00:04:13,443 get into the new ones that they just got patents for. 58 00:04:14,209 --> 00:04:16,709 Yeah, so let's talk about what was announced during that trailer. 59 00:04:16,929 --> 00:04:19,669 That trailer, they announced the following games. 60 00:04:19,909 --> 00:04:23,769 Now, these games have been, I think, and we'll probably talk about that in a 61 00:04:23,769 --> 00:04:26,629 second, is some of them have seen a lot of days since way back. 62 00:04:27,309 --> 00:04:31,069 But there's one of them or two of them that haven't really had a sequel in a very long time. 63 00:04:31,229 --> 00:04:36,009 So the games announced were Jet Set Radio, Crazy Taxi, Streets of Rage, 64 00:04:36,129 --> 00:04:38,029 Golden Axe, and Shinobi. 65 00:04:38,029 --> 00:04:40,889 Now just just uh not to 66 00:04:40,889 --> 00:04:43,749 sidetrack too much on this but what is 67 00:04:43,749 --> 00:04:46,609 your favorite of those that were released that were announced 68 00:04:46,609 --> 00:04:50,409 oh man that's so hard 69 00:04:50,409 --> 00:04:59,069 oh that's so hard i i i can't choose out of all of them i would say jet set 70 00:04:59,069 --> 00:05:06,089 and probably shinobi because i ever since the the original arcade shinobi i 71 00:05:06,089 --> 00:05:09,009 think 85 86 when it first came out i was just enthralled plus, 72 00:05:09,529 --> 00:05:14,489 i was young at the time so i was super into ninjas like anything ninja related i was i was like into, 73 00:05:14,969 --> 00:05:19,489 now we're playing ninja in my backyard dressing on all black and use my i don't 74 00:05:19,489 --> 00:05:23,849 know i think my dad's dress socks to put put over our our our face and like 75 00:05:23,849 --> 00:05:27,749 wrap around our head or scarves like that just to make our own ninja suits because 76 00:05:27,749 --> 00:05:32,229 he didn't have that stuff back then but man i and shinobi i I love the arcade game. 77 00:05:32,369 --> 00:05:35,249 And then they released the Revenge of Shinobi, which was console only. 78 00:05:35,609 --> 00:05:37,009 It's called Super Shinobi in Japan. 79 00:05:37,609 --> 00:05:40,069 There's a little trick, by the way. If you take the cartridge out of the American 80 00:05:40,069 --> 00:05:43,509 one, pop it back in and hit reset, it'll say Super Shinobi. Little tidbit. 81 00:05:44,009 --> 00:05:48,769 But yeah, Revenge of Shinobi. I can even give you guys the code to get Unlimited 82 00:05:48,769 --> 00:05:50,829 Shurikens or Ninja Stars. 83 00:05:52,849 --> 00:05:56,769 Go to the option screen, Revenge of Shinobi. Go down to Shurikens and it asks 84 00:05:56,769 --> 00:06:00,649 you how much you want to start with. Put it to zero, double zero, 85 00:06:00,809 --> 00:06:02,509 and you wait about eight seconds. 86 00:06:02,809 --> 00:06:05,829 And that double zero will then make a sound, go do-do-do-do-do, 87 00:06:05,889 --> 00:06:07,549 and it'll shrink to an infinity symbol. 88 00:06:07,909 --> 00:06:09,789 And now you have unlimited shurikens. 89 00:06:10,725 --> 00:06:15,445 Wow. You're welcome. Cheat corner. 90 00:06:17,085 --> 00:06:21,905 You're welcome, guys. Code corner. There we go. I like that. Code corner. 91 00:06:22,885 --> 00:06:27,665 Yeah, man. So I can't decide between the two because I love the Shinobi series. 92 00:06:27,945 --> 00:06:31,225 They even made one you know, they came out with Shinobi 3. Then there's the 93 00:06:31,225 --> 00:06:34,305 Shadow Dancer, which is kind of a side story. 94 00:06:35,105 --> 00:06:40,225 They made one for Sega Saturn called Shinobi Legions, which was it was good. It wasn't great. 95 00:06:40,385 --> 00:06:43,345 I still think Revenge of Shinobi was probably the best of the series. 96 00:06:43,565 --> 00:06:48,185 It came out with a 3DS title, which was actually pretty good. 97 00:06:48,245 --> 00:06:52,145 Made not in-house by Sega, but they were second-party in that one. 98 00:06:52,385 --> 00:06:56,805 And then the PS2 version of Shinobi, which I really did not care for at all. 99 00:06:56,925 --> 00:06:58,465 I know a lot of people say it was hard as hell. 100 00:06:58,925 --> 00:07:02,085 It was super repetitive. I thought it could have been done better. 101 00:07:02,625 --> 00:07:05,585 But it was playable. It was cool. It wasn't great. 102 00:07:06,105 --> 00:07:12,485 And then, that was it. it's been gone since yeah and i'm excited because a new 103 00:07:12,485 --> 00:07:15,905 one that they showed animated it looks like kind of like the messenger man and 104 00:07:15,905 --> 00:07:18,685 then my other one jet set radio that that one was, 105 00:07:19,485 --> 00:07:25,325 revolutionary i think for me just because it had you know that graffiti that that hip-hop. 106 00:07:26,305 --> 00:07:29,745 Influence on there there was so much you could do the original dreamcast version 107 00:07:29,745 --> 00:07:34,105 with a vmu you're able to even if you had the means hook it up to your computer 108 00:07:34,105 --> 00:07:38,025 and create your own tags and and put it onto the VMU. 109 00:07:38,285 --> 00:07:40,365 I mean, it was awesome. The soundtrack is legendary. 110 00:07:40,845 --> 00:07:44,425 And then they did the sequel on the original Xbox, Jet Set Radio Future. 111 00:07:45,185 --> 00:07:47,805 Some of the systems were packed in with that one. 112 00:07:48,825 --> 00:07:53,705 And just overall, just phenomenal game. And that was the game that kind of spawned cell shading. 113 00:07:53,905 --> 00:07:56,945 You know what I mean? Which was borrowed so much from them. Yeah, 114 00:07:57,025 --> 00:07:58,245 it was just revolutionary, man. 115 00:07:59,045 --> 00:08:02,685 Now, for Jet Set Radio, can you tell the audience about the sequel, 116 00:08:02,785 --> 00:08:04,385 Jet Set Future? Like, more in-depth about that? 117 00:08:05,565 --> 00:08:08,205 So jet set radio the jet set 118 00:08:08,205 --> 00:08:11,365 radio future it played very much 119 00:08:11,365 --> 00:08:14,225 the same but they they kind of they 120 00:08:14,225 --> 00:08:17,605 kind of simplified the graffiti tagging 121 00:08:17,605 --> 00:08:22,265 so on the original dreamcast version when you went to go tag your your your 122 00:08:22,265 --> 00:08:25,845 piece your mural whatever you want to call it there's always these these like 123 00:08:25,845 --> 00:08:29,665 bad cops coming after you the whole time trying to stop you right and you had 124 00:08:29,665 --> 00:08:35,045 a certain and a limited time to do basically a configuration with the analog stick. 125 00:08:35,725 --> 00:08:38,805 And so when you got up to the wall, it would tell you what to do. 126 00:08:38,865 --> 00:08:41,945 So you'd go from bottom to left to spray this, and then you had to go left to 127 00:08:41,945 --> 00:08:45,745 right, and then more of the paint would come out, and you had a limited time 128 00:08:45,745 --> 00:08:49,345 to do it before these batty tops, if you will, came and busted you for doing graffiti. 129 00:08:50,695 --> 00:08:57,255 And that put an element of kind of anxiety in there, kind of like playing Resident Evil Nemesis. 130 00:08:57,335 --> 00:08:59,075 You know, Nemesis is constantly coming after you. 131 00:08:59,595 --> 00:09:03,355 When they did Jet Set Radio Future, they simplified it, where it was just a button press. 132 00:09:03,695 --> 00:09:08,855 And I didn't really care for it that much, but they did clean up a lot of the control. 133 00:09:09,415 --> 00:09:16,175 Very much a much bigger game, but I thought they lost a little bit of the originality, 134 00:09:16,175 --> 00:09:21,155 especially with how the vmu interacted with jet set radio on the first first 135 00:09:21,155 --> 00:09:24,955 one or in in america they call it jet grind radio because i guess there was 136 00:09:24,955 --> 00:09:29,715 a patent already for jet set had to do with like some some actual like remember 137 00:09:29,715 --> 00:09:33,395 that it was like some actual radio was called a jet set radio and they still 138 00:09:33,395 --> 00:09:35,815 had the patent on it so they couldn't call it that or some shit like that 139 00:09:36,255 --> 00:09:38,995 and they changed up the soundtrack but all the soundtracks whether it was japanese 140 00:09:38,995 --> 00:09:42,915 one the american one radio future it was dope i mean i that was the first time 141 00:09:42,915 --> 00:09:47,695 i heard dragula you know And then I'm like, when I first saw The Matrix, 142 00:09:47,915 --> 00:09:50,155 and they had Dragula in that one scene in the club, I was like, 143 00:09:50,195 --> 00:09:51,555 oh, that's from Jet Set right there, dude. 144 00:09:54,075 --> 00:09:56,395 I wouldn't say it introduced me to Rob Zombie, but, 145 00:09:57,303 --> 00:10:01,203 got me to listen to more of his music i guess and yeah 146 00:10:01,203 --> 00:10:03,963 that was pretty cool but just that was tight though man 147 00:10:03,963 --> 00:10:06,743 it was really cool really really good 148 00:10:06,743 --> 00:10:09,683 game i loved that game when that came out but it's 149 00:10:09,683 --> 00:10:15,503 funny because i played it not that long ago and it's good it's good but it doesn't 150 00:10:15,503 --> 00:10:20,223 to me it's like kind of what you said about the simplicity of it it doesn't 151 00:10:20,223 --> 00:10:25,503 hold up as much as the version version is pretty fun still but the xbox version 152 00:10:25,503 --> 00:10:26,883 in my opinion is kind of meh, 153 00:10:27,783 --> 00:10:30,483 it's good, it's not a bad game it just needs a lot of, 154 00:10:31,543 --> 00:10:37,523 I don't know, it's just too simple like you said it lost a little bit of its flavor absolutely, 155 00:10:38,023 --> 00:10:42,823 now I'm curious in your mind talking about the classic remake do you think that 156 00:10:42,823 --> 00:10:45,223 they're going to keep it simple or do you think they're going to go back to 157 00:10:45,223 --> 00:10:49,543 the original roots of it see, I don't know man because this is what concerns 158 00:10:49,543 --> 00:10:52,703 me because when I said I was very excited but. 159 00:10:54,483 --> 00:11:00,003 Cautiously optimistic at the same time was because a lot of those developers, like Hitmaker, 160 00:11:00,563 --> 00:11:05,783 you know, the Sega in-house, AM3, like AM2, a lot of these development teams 161 00:11:05,783 --> 00:11:12,523 that made these games are either no longer, or a lot of those developers have 162 00:11:12,523 --> 00:11:14,043 moved on to other development teams. 163 00:11:14,783 --> 00:11:18,723 So am I excited for this? Yeah, if they do it the right way. 164 00:11:19,063 --> 00:11:22,543 So one of the games that you brought up was like Streets of Rage. 165 00:11:22,543 --> 00:11:28,463 And you know the latest streets of rage 4 was done correctly i mean i thought 166 00:11:28,463 --> 00:11:33,763 they did a very good job with that and it wasn't it wasn't sega it was who was it it was lizard cube. 167 00:11:34,903 --> 00:11:40,843 Dot emu and guard crush that all like co-developed that game but you could tell 168 00:11:40,843 --> 00:11:45,203 there were fans of the original especially streets of rage 2 which probably 169 00:11:45,203 --> 00:11:49,803 my favorite beat-em-up like ever and one one of the best soundtracks, 170 00:11:49,803 --> 00:11:51,763 you know, ever to this day, definitely, 171 00:11:51,843 --> 00:11:54,003 in my opinion, the best 16 bit soundtrack ever made. 172 00:11:55,043 --> 00:11:58,003 And if they, if they do it right, it's going to be, it's going to be good. 173 00:11:58,083 --> 00:12:01,643 But you know, like, like that team did streets of rage, but who knows, 174 00:12:01,663 --> 00:12:04,223 man, with these new ones, I hope it's, I hope it's not a money grab. 175 00:12:04,963 --> 00:12:07,843 That's what I'm hoping. Cause there's a, there's a lot of Sega fans out there 176 00:12:07,843 --> 00:12:10,843 that have been waiting for this kind of stuff, man. 177 00:12:10,883 --> 00:12:14,543 You know, you, you bring up Shinobi to anybody. I named my dog Shinobi, you know what I mean? 178 00:12:14,823 --> 00:12:19,703 That's how big a fan I am, But you bring this up to some of the classic gamers 179 00:12:19,703 --> 00:12:23,083 and some of the ones that know about this story. 180 00:12:24,517 --> 00:12:27,457 The story of shinobi and and the main character joe 181 00:12:27,457 --> 00:12:30,217 musashi it builds a lot of hype so man i 182 00:12:30,217 --> 00:12:33,457 hope they do it right yeah you know what's interesting about you 183 00:12:33,457 --> 00:12:36,537 talking about streets of rage and talking about these games 184 00:12:36,537 --> 00:12:41,357 is that what concerns me is that we're also in a world where nostalgia but you 185 00:12:41,357 --> 00:12:45,617 know nostalgia is money right now right and everyone's that nostalgic feeling 186 00:12:45,617 --> 00:12:49,037 again right like oh man i remember that blah blah even the people who probably 187 00:12:49,037 --> 00:12:52,497 don't game anymore right and they're like oh man i used to love playing streets 188 00:12:52,497 --> 00:12:54,857 of rage and now they see the new one they'll buy buy it, whatever. Right. 189 00:12:55,097 --> 00:12:58,917 And I think the problem with is kind of what you said about the money grab thing, 190 00:12:59,057 --> 00:13:02,077 no matter what, there is a little bit of element to that though. 191 00:13:02,157 --> 00:13:04,957 Right. Like in some respects, these are kind of money grabs. 192 00:13:04,997 --> 00:13:08,137 I mean, would you not agree with that a little bit? Oh, for sure. 193 00:13:08,617 --> 00:13:14,037 And, and I, I think it's a fit when it becomes an official money grab, 194 00:13:14,157 --> 00:13:19,137 it's when there's no thought depth or feeling into the game. 195 00:13:19,217 --> 00:13:22,737 That's when it truly becomes a a money grab we you 196 00:13:22,737 --> 00:13:25,757 know if if they announce it yeah absolutely because 197 00:13:25,757 --> 00:13:28,677 they realized somebody finally got smart at sega 198 00:13:28,677 --> 00:13:31,837 and realized like hey man we got these franchises just sitting 199 00:13:31,837 --> 00:13:36,557 there let's bring some of that back and right away it sounds like a money grab 200 00:13:36,557 --> 00:13:40,177 and and and somewhat it is because they haven't really created anything new 201 00:13:40,177 --> 00:13:44,037 but i think at the same time they realize how many times can we go to the well 202 00:13:44,037 --> 00:13:47,777 with sonic man you know and and the last and the last couple Well, 203 00:13:47,797 --> 00:13:49,117 Sonic games are actually pretty good. 204 00:13:49,237 --> 00:13:52,417 You know, the Frontiers wasn't bad. It was a cool 3D game. 205 00:13:52,697 --> 00:13:57,217 And then they went 2D with the Sega All-Stars or whatever, and they realized what they had. 206 00:13:58,117 --> 00:14:01,737 I think, if anything, Sonic was more of a money grab than anything because they 207 00:14:01,737 --> 00:14:02,937 know they can make their money on Sonic. 208 00:14:03,197 --> 00:14:07,317 And with the hype of the movie, Sonic 1 and Sonic 2 did very well, 209 00:14:07,397 --> 00:14:10,717 and that brought the popularity back. But I think it's a smart decision. 210 00:14:11,477 --> 00:14:15,757 I think it's a genius decision if they do it right. They have to do it. 211 00:14:16,775 --> 00:14:19,095 Yeah, I think that's always the challenge, though, right? It's like, 212 00:14:19,155 --> 00:14:20,975 can they do it right? Can they make it good? 213 00:14:21,295 --> 00:14:24,855 Can they make it enjoyable for all? Because, you know, you also can't just think 214 00:14:24,855 --> 00:14:27,055 about the retro game, right? 215 00:14:27,215 --> 00:14:29,795 It also has to be the new game or two, right? The kid coming up, 216 00:14:29,815 --> 00:14:31,575 playing with his family, right? All that. 217 00:14:31,675 --> 00:14:35,195 I mean, that's the geniusness of Pokemon, right? That Pokemon's a game you can 218 00:14:35,195 --> 00:14:39,255 literally play with your family, your whole entire generation of kids, right? 219 00:14:39,315 --> 00:14:42,335 Because you're like, this is what I played as a kid, right? Yeah, exactly. 220 00:14:43,335 --> 00:14:46,995 The parents, you know, well, the kids that originally played you know, 221 00:14:47,015 --> 00:14:49,135 red and blue and yellow, they're parents now. 222 00:14:49,675 --> 00:14:53,055 And so when they see the re-release, I could, I could download this digital. 223 00:14:53,075 --> 00:14:54,575 All this brings, brings me back. 224 00:14:54,595 --> 00:14:57,735 And then Starlight and Violet come out and they play pretty much the same. 225 00:14:57,775 --> 00:15:01,175 And, but they get their kids involved in it, you know? And it's like, 226 00:15:01,255 --> 00:15:06,735 and they're, you know, it's essentially made for boys, girls, 227 00:15:07,115 --> 00:15:10,175 adults, kids, and anybody can play this game. 228 00:15:10,395 --> 00:15:13,635 So, you know, I, as you know, working in the industry and i 229 00:15:13,635 --> 00:15:17,415 sell pokemon games you 230 00:15:17,415 --> 00:15:20,655 know i'm selling pokemon games to dedicated like 45 231 00:15:20,655 --> 00:15:24,035 year old 50 year old men they're not getting it for their kids they're getting 232 00:15:24,035 --> 00:15:28,495 it for them you know what i mean and that and that's and and i think i think 233 00:15:28,495 --> 00:15:33,095 sega could have did that you know and and and the situation might have been 234 00:15:33,095 --> 00:15:35,635 different you know i don't know if they would it would have stopped them from 235 00:15:35,635 --> 00:15:39,215 getting out of the hardware market but you you'd think about the Dreamcast days, 236 00:15:39,395 --> 00:15:42,855 and a lot of people hold the Dreamcast to their heart, as do I, 237 00:15:42,955 --> 00:15:46,835 but that thing was only out for, what, two and a half years before they pulled the plug on it. 238 00:15:47,295 --> 00:15:50,155 But look at all the games they could have. What if they did a Streets of Rage 239 00:15:50,155 --> 00:15:55,155 for the Dreamcast, for a player? You know what I mean? What if they did a Shinobi game on that? 240 00:15:57,175 --> 00:16:04,095 They maximized, for sure, Crazy Taxi, but, you know, their old mascot before Sonic came, Alex Kidd. 241 00:16:04,155 --> 00:16:08,355 What if they did a solid Alex Kidd 2D platform, you know? Even going back to 242 00:16:08,355 --> 00:16:10,715 the Saturn, you did it, and they didn't. 243 00:16:11,626 --> 00:16:15,266 And it just, it wasn't marketed well. And it was just like, Sega was just a 244 00:16:15,266 --> 00:16:17,086 poorly run company back then, man. 245 00:16:17,606 --> 00:16:21,046 And they just, they let all these gems go, man. And I just, man, 246 00:16:21,146 --> 00:16:22,926 I hope they do it right. I can't stress that enough. 247 00:16:23,046 --> 00:16:25,946 I hope they do it right. Because if they don't, I'll be the first one to freaking, 248 00:16:26,086 --> 00:16:29,066 freaking perfect you, man. Dude. 249 00:16:29,886 --> 00:16:34,586 You'll come on the show and tell them. Oh, man. I hold these games. 250 00:16:34,886 --> 00:16:39,786 That's my childhood, man. So, good memories. I don't want to turn them into bad ones. 251 00:16:40,606 --> 00:16:43,706 Yeah you know so speaking about going into crazy taxi 252 00:16:43,706 --> 00:16:46,546 crazy taxi is also one of those ones that kind of really didn't have 253 00:16:46,546 --> 00:16:49,806 a long life either it did the dreamcast one one and 254 00:16:49,806 --> 00:16:52,946 two and then it went on to three on the original xbox 255 00:16:52,946 --> 00:16:56,246 but that was kind of about it they didn't really and i think the third one was 256 00:16:56,246 --> 00:17:00,126 like a las vegas themed one right yeah yeah it was a las vegas casino one and 257 00:17:00,126 --> 00:17:08,146 it played really well it just was kind of towards the end i think of of the 258 00:17:08,146 --> 00:17:10,986 xbox Live, I think, in the middle or towards the end of Xbox. 259 00:17:11,266 --> 00:17:15,426 And, you know, I think the 360 was already being announced and everybody was 260 00:17:15,426 --> 00:17:16,866 waiting for the new consoles at the time. 261 00:17:17,186 --> 00:17:20,486 And I don't think that game got to shine as much as it should have. 262 00:17:21,566 --> 00:17:24,226 Yeah, it was a good game, man. 263 00:17:24,406 --> 00:17:29,826 It was a PC Taxi 3 High Roller, I believe it was called. And then they had little, 264 00:17:30,646 --> 00:17:36,046 side ones, like on the, I think the Game Boy Advance had a Crazy Taxi 1 Fanfare, I think it was called. 265 00:17:37,006 --> 00:17:39,966 Something like that. I forgot what it was called. but i mean 266 00:17:39,966 --> 00:17:43,106 even those played okay but yeah man it was 267 00:17:43,106 --> 00:17:45,806 then it was just gone it was just 268 00:17:45,806 --> 00:17:48,546 gone and i remember playing crazy taxi the first time i played crazy taxi man was 269 00:17:48,546 --> 00:17:52,406 in the arcade i had there was a sit-down arcade unit 270 00:17:52,406 --> 00:17:57,086 in one of the malls in in pleasant california and i would go there it was a 271 00:17:57,086 --> 00:18:01,726 dollar to play and i just got so addicted to that game once the japanese version 272 00:18:01,726 --> 00:18:05,746 came out i went out and got a japanese dreamcast and crazy taxi because it was 273 00:18:05,746 --> 00:18:08,646 all in english and I played the crap out of the game. 274 00:18:08,666 --> 00:18:12,746 Because the minigames, anybody who's played Crazy Taxi knows the minigames on 275 00:18:12,746 --> 00:18:14,446 Crazy Taxi was where it was at, man. 276 00:18:14,586 --> 00:18:17,346 And I will, to this day, I'll do a, 277 00:18:18,252 --> 00:18:21,552 I'll do a speed run against anybody on that game. Give me two weeks. 278 00:18:22,752 --> 00:18:24,492 I was like, wait a minute. 279 00:18:25,772 --> 00:18:30,352 I just recently played. I just recently played number two and was doing the mini games on it, man. 280 00:18:30,392 --> 00:18:34,392 And I forgot how good I was at that game and how much I suck now. 281 00:18:36,112 --> 00:18:40,992 But yeah, because, you know, the Dreamcast controller, it doesn't have two analog sticks. 282 00:18:41,372 --> 00:18:44,332 The original one, at least. They made a newer one that kind of does. 283 00:18:44,332 --> 00:18:49,192 But I'm so used to two analog sticks now that going back to just buttons on 284 00:18:49,192 --> 00:18:52,292 the right side, you've got to kind of like retrain but yeah, 285 00:18:52,312 --> 00:18:55,312 man, great times with Crazy Taxi Man. Good soundtrack too. 286 00:18:55,932 --> 00:18:57,752 Oh, I was going to say, I was just going to ask you about that. 287 00:18:57,832 --> 00:18:59,892 Do you remember the soundtrack? You remember the soundtrack being a lot of fun? 288 00:19:00,692 --> 00:19:04,972 Yeah, man. That's when you started. Yeah, yeah, yeah, yeah. And you're just like going. 289 00:19:05,972 --> 00:19:14,072 And it's the classic cheesy Sega voiceover is like let's go for a ride. Let's go. 290 00:19:14,552 --> 00:19:18,852 You know, depending on was it BD Joe or whatever his name was? 291 00:19:18,912 --> 00:19:21,972 It depended on who the taxi driver was and the different cars and stuff. 292 00:19:22,092 --> 00:19:23,552 It was sick, man. That game was fun. 293 00:19:24,212 --> 00:19:28,972 Oh, man. You saying the names of the game, wow. The names of the characters 294 00:19:28,972 --> 00:19:30,052 that just brought me back, wow. 295 00:19:30,772 --> 00:19:33,732 Because I haven't really thought about those characters in forever. 296 00:19:33,892 --> 00:19:34,952 You say that, you're like, wow. 297 00:19:35,312 --> 00:19:39,932 Those were like, yeah, wow, okay. No, and it's funny because there was a game 298 00:19:39,932 --> 00:19:46,432 that came out pseudo-recently called called taxi rush i think taxi yeah and 299 00:19:46,432 --> 00:19:50,412 it was it was basically crazy taxi right yeah. 300 00:19:51,332 --> 00:19:55,932 Yeah not us yeah it was it was broken it was definitely broken so i i was excited 301 00:19:55,932 --> 00:20:01,692 for it i got it and when i played i was like man this place pretty damn close to crazy taxi too, 302 00:20:02,432 --> 00:20:07,492 except the challenge wasn't there it was so easy and it got boring and i think 303 00:20:07,492 --> 00:20:12,972 that's that's what what kind of kept Crazy Taxi kind of too, 304 00:20:13,132 --> 00:20:17,412 I don't know, just challenging, absolutely, 305 00:20:17,632 --> 00:20:22,572 but kept you coming back was because you had to gain a lot of skill in that game to advance. 306 00:20:23,032 --> 00:20:26,152 You had to. I guess unless you put on easy mode. But even easy mode, 307 00:20:26,192 --> 00:20:27,232 you would run out of time and stuff. 308 00:20:27,292 --> 00:20:30,552 You need to pick up the right fare and go the right distance and all that stuff 309 00:20:30,552 --> 00:20:36,292 and know how to do the brake turbo, brake turbo, brake gas, brake gas to make 310 00:20:36,292 --> 00:20:41,232 your car go fast. So if you didn't know how to do that, you were dead on that new one, taxi rush. 311 00:20:42,032 --> 00:20:45,652 You didn't really have to do that. And it just got boring for me, man. 312 00:20:45,692 --> 00:20:51,652 I played probably a good, I finished the game and I even put it on the harder 313 00:20:51,652 --> 00:20:53,752 setting and it just, it was no challenge to me. 314 00:20:53,812 --> 00:20:56,512 So I was like valiant effort. And you could tell there were fans. 315 00:20:56,872 --> 00:21:00,712 The developers were definitely fans of crazy taxi and they, and they did a, 316 00:21:00,712 --> 00:21:04,812 they did a good rendition of their own. It just, it just didn't have the magic that crazy taxi did. 317 00:21:05,874 --> 00:21:09,274 Oh, for sure. And I wanted to quickly bring up about Crazy Taxi and their game. 318 00:21:09,394 --> 00:21:13,014 So, you know, it starts with the arcade, then it goes into Crazy Taxi 1 and 319 00:21:13,014 --> 00:21:15,594 2 and High Roller. But you brought up the other one. 320 00:21:15,674 --> 00:21:19,374 So there's a Game Boy Advance version called Catch a Ride. 321 00:21:19,894 --> 00:21:22,514 Catch a Ride, yep. And then there's a PSP version. 322 00:21:23,094 --> 00:21:29,214 Yep. Yes. The Fair Wars, which is basically a part of 1 and 2. 323 00:21:29,814 --> 00:21:34,154 And then, did you know these two? There was a free-to-play mobile game called City Rush, 324 00:21:34,154 --> 00:21:37,234 rush crazy taxi city rush i didn't 325 00:21:37,234 --> 00:21:40,314 know about that there's another one another mobile game 326 00:21:40,314 --> 00:21:43,734 called crazy taxi tycoon which came 327 00:21:43,734 --> 00:21:46,794 out in 2017 crazy taxi 328 00:21:46,794 --> 00:21:50,354 tycoon i am not familiar with the first 329 00:21:50,354 --> 00:21:53,154 one i am familiar with but i think at that time i 330 00:21:53,154 --> 00:21:56,794 still had a blackberry so i couldn't play it i had to have a smartphone that's funny 331 00:21:56,794 --> 00:21:59,594 i actually still had a palm pilot for some reason and 332 00:21:59,594 --> 00:22:02,574 i don't know oh on pilots 333 00:22:02,574 --> 00:22:06,794 so crazy taxi 334 00:22:06,794 --> 00:22:11,154 thank you for taking us down that that that lane pun intended and let's go to 335 00:22:11,154 --> 00:22:16,254 we did streets of rage now we did you know so let's do let's do what's the other 336 00:22:16,254 --> 00:22:22,694 one not gone yeah so golden axe i've always been a fan of ever since the original arcade. 337 00:22:23,534 --> 00:22:27,414 Two-player, beat-em-up. Another game that if you played today, 338 00:22:27,674 --> 00:22:30,274 it's more just nostalgic. 339 00:22:30,374 --> 00:22:34,974 It doesn't really hold up to the newer, you know, hack and slashers. 340 00:22:35,314 --> 00:22:40,154 But it was fun. And then there was a little side story that I really liked. 341 00:22:40,574 --> 00:22:45,474 It was called Golden Axe Warrior, and that was made on the Sega Master System. 342 00:22:45,894 --> 00:22:49,054 And that was essentially Sega's version of The Legend of Zelda, 343 00:22:49,174 --> 00:22:51,874 the very very first Legend of Zelda, and it played extremely well. 344 00:22:52,274 --> 00:22:54,274 Highly sought after from collectors. 345 00:22:54,774 --> 00:22:59,334 And then Golden Axe 2, which never came in the arcade. That was strictly straight to console. 346 00:23:00,214 --> 00:23:05,894 And that one played very well. Very much like how Revenge of Snowbee was a great, 347 00:23:06,034 --> 00:23:10,874 a really, really good arcade game, but the home console part two just took it to the next level. 348 00:23:11,054 --> 00:23:13,654 I think Golden Axe 2 was like that for me. 349 00:23:13,894 --> 00:23:16,034 Awesome game. Then there was... 350 00:23:17,118 --> 00:23:21,218 I hate to bring it up, man, but the terrible I didn't care for it. 351 00:23:21,298 --> 00:23:23,198 I believe it was Xbox 360. 352 00:23:23,518 --> 00:23:28,058 Was it called Golden Axe Rider or something like that? 353 00:23:28,678 --> 00:23:33,218 I'm looking at it right now. It's called Beast Rider. Beast Rider. Golden Axe Beast Rider. 354 00:23:33,558 --> 00:23:36,318 God, that game was terrible. I'm sorry. If anybody likes that game, 355 00:23:36,418 --> 00:23:39,598 I'm sorry, guys. First off, Golden Axe has always been at least a two-player game. 356 00:23:40,218 --> 00:23:43,738 Right. Minus Golden Axe Warrior, which it was on the Master System. 357 00:23:43,838 --> 00:23:46,558 I understand you couldn't do two-player, although they did do Golden Axe on 358 00:23:46,558 --> 00:23:50,338 the Master System, a two-player. It was more popular in Brazil. 359 00:23:51,798 --> 00:23:55,258 But yeah, I tried to play that game. I was like, dude, this is not Golden Axe, man. 360 00:23:55,878 --> 00:24:00,758 This is not Golden Axe. You mean the side-scroller Golden Axe beat-em-up style? 361 00:24:01,158 --> 00:24:06,318 So on this new one, I really, really hope they do an animated hand-drawn style. 362 00:24:07,018 --> 00:24:12,258 I think that would be sick. And dude, make it four-player on one screen like 363 00:24:12,258 --> 00:24:13,138 they did Streets of Rage 4. 364 00:24:13,638 --> 00:24:17,678 Will there be probably too much stuff on the screen? Yeah. Yeah, but I'm all for it, man. 365 00:24:18,598 --> 00:24:21,498 Now, I thought they showed gameplay of Golden Axe on that trailer. 366 00:24:22,158 --> 00:24:25,878 I can't remember. I probably got too excited and just freaked out. 367 00:24:26,558 --> 00:24:29,018 Yeah, I'm pretty sure they did. And if I remember correctly, 368 00:24:29,238 --> 00:24:31,258 it was like, it looked 3D, if I remember correctly. 369 00:24:32,018 --> 00:24:36,238 3D polygons? Ah, because I know they showed Shinobi and that was hand-drawn. 370 00:24:36,638 --> 00:24:39,738 And that was good because I really liked the messenger. And you could tell anybody 371 00:24:39,738 --> 00:24:42,098 who played the messenger, you could tell they borrowed. 372 00:24:42,278 --> 00:24:45,278 They were fans of Shinobi. Definitely Revenge of Shinobi. 373 00:24:45,958 --> 00:24:48,778 And I don't want to just go ahead. 374 00:24:49,618 --> 00:24:55,038 No, go ahead. I don't want to talk about Shinobi without mentioning the phenomenal 375 00:24:55,038 --> 00:24:57,518 Game Gear versions of Shinobi. 376 00:24:57,938 --> 00:25:04,118 It is literally called the GG Shinobi single player, but there are puzzle elements onto it. 377 00:25:04,238 --> 00:25:12,958 And very much how God, how can I how Kirby like Kirby? you can kind of suck 378 00:25:12,958 --> 00:25:15,878 people up and then gain their powers or whatever, and you have different abilities. 379 00:25:16,278 --> 00:25:19,598 You couldn't really suck people up with Shinobi, but you could choose different Shinobi. 380 00:25:19,658 --> 00:25:23,258 So there was like a red one, a blue one, and they all had their different characteristics. 381 00:25:23,358 --> 00:25:24,698 Like one through the shurikens. 382 00:25:24,958 --> 00:25:27,498 Another one had a had a. 383 00:25:28,651 --> 00:25:33,471 Through bombs. Another one could climb the walls. He had claws. He'd climb the wall. 384 00:25:33,851 --> 00:25:38,451 Another one had this grappling hook. And depending on the level, 385 00:25:38,551 --> 00:25:41,431 you would have to change to that different Shinobi, that different ability. 386 00:25:41,611 --> 00:25:45,711 And you can go back to those maps once you unlock the other character and get 387 00:25:45,711 --> 00:25:49,591 into different rooms you couldn't get into before, a la Metroid, 388 00:25:49,911 --> 00:25:53,391 once you get different weapons and stuff. Dude, those games were fantastic. 389 00:25:53,911 --> 00:25:57,591 If you guys got a Game Gear or you got an emulator, later, play those games, 390 00:25:57,671 --> 00:26:00,551 man. They're great single player games. But back to Golden Axe. 391 00:26:01,211 --> 00:26:04,451 Speaking of Golden Axe and Game Gear, there's a great Game Gear version too, 392 00:26:04,491 --> 00:26:08,891 at least I thought it was. The Axe Battler. Do you remember that? Yep. Axe Battler. 393 00:26:10,351 --> 00:26:13,751 Definitely playable. I just remember once there was a bunch of people on the 394 00:26:13,751 --> 00:26:17,111 screen, the thing slowed down to like 10 frames a second, maybe. 395 00:26:17,331 --> 00:26:21,231 But yeah, it was a playable game, man. They did good with the technology that 396 00:26:21,231 --> 00:26:23,491 they had at the time, man. That's what I'm talking about. 397 00:26:23,791 --> 00:26:27,271 They just let these games kind of go to the wayside and just these 398 00:26:27,271 --> 00:26:30,171 franchises and just did nothing with them well if 399 00:26:30,171 --> 00:26:33,071 we're also talking about golden axe you can't forget about the duel i know you 400 00:26:33,071 --> 00:26:40,131 must have played that i did obviously my my least favorite i is a fighting game 401 00:26:40,131 --> 00:26:44,671 it was you know during the era where street fighter was out and everybody's 402 00:26:44,671 --> 00:26:48,251 capitalizing on on fighting games i think mortal combat had just come out, 403 00:26:49,140 --> 00:26:52,620 I don't know. When it came to the fighters, other than Virtua Fighter, 404 00:26:52,820 --> 00:26:57,420 maybe Last Bronx, but those one-on-one fighting games, 2D fighting games, 405 00:26:57,580 --> 00:27:00,620 I didn't think Sega was very good at. I didn't like that one. 406 00:27:00,960 --> 00:27:04,000 And then what was the other one they made? Eternal Champions or something like that? 407 00:27:04,640 --> 00:27:07,140 Oh, yeah, yeah. Eternal Champions, yeah. Yeah. 408 00:27:08,400 --> 00:27:09,680 I don't know, man. There's some 409 00:27:09,680 --> 00:27:13,320 people that like that game. They had the weird-ass fatalities on that one. 410 00:27:13,400 --> 00:27:16,860 But I just couldn't get into it, man. Good ideas, but I just couldn't get into those. 411 00:27:18,260 --> 00:27:21,920 It's it's funny too with talking about their fighting games because i feel like 412 00:27:21,920 --> 00:27:28,120 some people like literally like love eternal champions yeah and i don't get 413 00:27:28,120 --> 00:27:31,840 it man we we used to play it because i got it and i eventually got it on sega 414 00:27:31,840 --> 00:27:34,780 cd i think i have a 32x version too, 415 00:27:35,460 --> 00:27:39,500 only because i got them at like super cheap prices because i and my some of 416 00:27:39,500 --> 00:27:42,700 my friends come over and we play it but i think it was just the fact that we 417 00:27:42,700 --> 00:27:45,400 were so into fighting games we We need something different than Street Fighter. 418 00:27:45,420 --> 00:27:47,580 We played the hell out of Street Fighter 2. 419 00:27:47,860 --> 00:27:50,940 The hell out of Mortal Kombat 1. And it was just like, okay, what else is there? 420 00:27:51,420 --> 00:27:55,760 Oh, those Eternal Champions. And I remember Clay Fighter had come out at the 421 00:27:55,760 --> 00:27:59,320 time. And then Time Killers. You remember Time Killers, dude? 422 00:27:59,500 --> 00:28:02,460 You could kill somebody in one blow as soon as the game started. 423 00:28:02,540 --> 00:28:06,320 Just hit the buttons, like saw his face off. And it's like, game over. You're like, what? 424 00:28:06,580 --> 00:28:10,780 You used to play that in the arcade. I found out the move, and I would kill 425 00:28:10,780 --> 00:28:13,020 people in one move, and there goes your quarter. 426 00:28:13,180 --> 00:28:17,820 You know what I mean? and I was like, oh man, people used to get so pissed off at me. 427 00:28:18,340 --> 00:28:22,760 What a sucky game. I don't know, man. That could do, that could get a good remake. 428 00:28:23,760 --> 00:28:26,040 TimeKillers, right? TimeKillers is what it's called, right? Yeah, 429 00:28:26,040 --> 00:28:31,360 TimeKillers. I think it did. I think did Limited Run or something like that? I think somebody did. 430 00:28:32,620 --> 00:28:36,200 They did? Did they redo it? Let me see. I think you're right. 431 00:28:36,340 --> 00:28:39,080 Let me check real quick. I'm pretty sure, though, that somebody did do that. 432 00:28:40,480 --> 00:28:41,180 TimeKillers... Thanks for watching! 433 00:28:41,911 --> 00:28:49,311 Time killers that's so funny let's see time killers 1992. 434 00:28:51,471 --> 00:28:55,591 Ports uh i guess not okay thank god. 435 00:28:57,751 --> 00:29:02,891 I remember you were this one caveman dude he looked like he looked like the 436 00:29:02,891 --> 00:29:08,191 hannah barbara caveman guy and one of his moves instead of throwing a fireball 437 00:29:08,191 --> 00:29:10,531 he had like this his mellet, the spiked mellet on. 438 00:29:10,851 --> 00:29:15,471 And I remember he would pull a stone out of nowhere and hit it like a baseball 439 00:29:15,471 --> 00:29:17,631 bat at you. And that was essentially his fireball. 440 00:29:17,911 --> 00:29:20,731 I was like, God, this is so bad, dude. This is so bad. 441 00:29:21,871 --> 00:29:26,511 But I gotta admit, we had fun with it. Oh, of course, dude. How could you not? 442 00:29:26,571 --> 00:29:27,611 I love bad shit like that. 443 00:29:29,811 --> 00:29:33,711 Okay, so let's talk about, we got all those out the way, but let's talk about 444 00:29:33,711 --> 00:29:37,971 Streets of Rage really fast, because you gotta bring up the horrible Xbox game that came out. 445 00:29:40,031 --> 00:29:42,891 Streetwise yeah yeah thank god 446 00:29:42,891 --> 00:29:46,071 they didn't call it streets of rage but it is 447 00:29:46,071 --> 00:29:49,351 essentially the spiritual successor to the 448 00:29:49,351 --> 00:29:53,371 streets of rage franchise and i got 449 00:29:53,371 --> 00:29:56,391 to meet the guy who voiced the main character 450 00:29:56,391 --> 00:29:59,211 i forgot i please forgive me i forgot 451 00:29:59,211 --> 00:30:02,211 his name i got to meet him he would yeah he 452 00:30:02,211 --> 00:30:05,831 was at he was at one of our conventions at work you 453 00:30:05,831 --> 00:30:08,631 know and i said i have to correct us right now 454 00:30:08,631 --> 00:30:11,531 streetwise actually isn't a street of rage game 455 00:30:11,531 --> 00:30:15,251 it's a final fight game yeah but final 456 00:30:15,251 --> 00:30:18,171 fight was capcom this was actually made by sega i 457 00:30:18,171 --> 00:30:22,031 don't care what they say it was a it was a it was a streets of rage spiritual successor 458 00:30:22,031 --> 00:30:29,711 okay okay a lot of make sure yeah yeah capcom did final fight but you never 459 00:30:29,711 --> 00:30:32,671 know i mean it was during that time where there was rumors that capcom and sega 460 00:30:32,671 --> 00:30:36,671 were gonna remember a while ago it was like capcom and sega were gonna kind 461 00:30:36,671 --> 00:30:38,691 of team up and and possibly release a console. 462 00:30:38,911 --> 00:30:41,211 Remember that? It was after the Dreamcast. 463 00:30:41,711 --> 00:30:48,871 Yeah, there was like some rumors kind of swirling around that them and it was 464 00:30:48,871 --> 00:30:51,611 like a it was like for arcade junkies. 465 00:30:51,691 --> 00:30:54,671 It was possibly Sega, Capcom, and 466 00:30:54,671 --> 00:30:58,091 I think Namco or was Sega and Namco or something like that? I don't know. 467 00:30:58,431 --> 00:31:04,251 But it was talking about releasing a that's when the whole speculation of Dreamcast 2 was coming. 468 00:31:04,471 --> 00:31:07,431 But then the original Xbox came out. 469 00:31:07,511 --> 00:31:10,511 I do remember that okay yes yes i remember 470 00:31:10,511 --> 00:31:13,291 that and then some people call the xbox like 471 00:31:13,291 --> 00:31:16,691 dreamcast to not the dreamcast too yeah yeah yeah 472 00:31:16,691 --> 00:31:20,071 i mean because you look at the franchises that i brought along crazy taxi shenmue 473 00:31:20,071 --> 00:31:26,711 you know fantasy star yeah but yeah street streetwise oh god yeah so i got to 474 00:31:26,711 --> 00:31:31,131 meet the the guy so he was at our convention and he does voiceovers and he goes 475 00:31:31,131 --> 00:31:34,831 yeah one of my first jobs he goes and none of you guys played this he was on 476 00:31:34,831 --> 00:31:38,871 stage and he goes it It was called Street... 477 00:31:39,111 --> 00:31:39,591 What was it called? 478 00:31:40,813 --> 00:31:44,073 The full name? Yeah. Final Fight Streetwise. 479 00:31:45,093 --> 00:31:48,953 No, it wasn't Final Fight. There's no Final Fight in it. In Streetwise? 480 00:31:49,833 --> 00:31:53,573 Yeah, I just have Streetwise. I have to check my box. Because I'm looking at 481 00:31:53,573 --> 00:31:55,453 it right now, and it says Final Fight Streetwise. 482 00:31:56,853 --> 00:32:01,673 I don't remember it saying that. Are you thinking of Beatdown? 483 00:32:02,653 --> 00:32:06,653 Was it Beatdown? Remember that one, too? There was a Beatdown that was kind 484 00:32:06,653 --> 00:32:08,853 of like a... Yeah, I would have to... 485 00:32:10,013 --> 00:32:12,893 What's that thing what's that what's that theory called 486 00:32:12,893 --> 00:32:15,713 where you think you remember something and it's not what you remembered 487 00:32:15,713 --> 00:32:18,833 do you know what i'm talking about the mandela 488 00:32:18,833 --> 00:32:21,473 effect there we go mandela effect yeah did you 489 00:32:21,473 --> 00:32:25,273 hear about that lady with the frugal looms no so 490 00:32:25,273 --> 00:32:28,393 she she was swearing that frugal looms uh 491 00:32:28,393 --> 00:32:31,653 logo had a what's it 492 00:32:31,653 --> 00:32:35,813 called a cornucopia or whatever the the the 493 00:32:35,813 --> 00:32:40,593 tone i forgot forgot what it's called i might be saying it wrong but anyways 494 00:32:40,593 --> 00:32:45,373 yeah like a little cone basket like a weed basket right yeah yes and she's like 495 00:32:45,373 --> 00:32:49,393 yeah it had that on there one of your logos and they officially said no it hasn't 496 00:32:49,393 --> 00:32:52,413 and she goes no i swear to god it did and so they, 497 00:32:53,093 --> 00:32:57,213 frugal loom the company it was a haynes i don't know maybe it's frugal looms 498 00:32:57,213 --> 00:33:02,273 who knows but they said no these are all our logos from past to present and 499 00:33:02,273 --> 00:33:03,853 she goes no that's not all All of them. 500 00:33:03,893 --> 00:33:09,273 So she went in her drawer, told all her friends, bring all your underwear, whatever you got. 501 00:33:09,353 --> 00:33:11,753 And she found it. No way. 502 00:33:12,333 --> 00:33:15,533 She found it and took a picture. She's like, ha ha. 503 00:33:15,673 --> 00:33:19,853 And so is the Mandela effect really the Mandela effect? Or are they changing 504 00:33:19,853 --> 00:33:23,913 it to where we don't remember anymore? They're changing our memory. 505 00:33:24,813 --> 00:33:27,153 Oh, God, let's get too crazy now. 506 00:33:28,373 --> 00:33:33,273 We're the game. You got. Yeah, well, you got me. I got it. I got to grab my box, man. 507 00:33:33,573 --> 00:33:36,833 Because i gotta see does i gotta see if it says final fight 508 00:33:36,833 --> 00:33:39,593 maybe i'm thinking of a complete different game i'll 509 00:33:39,593 --> 00:33:43,473 be right back okay okay while mr 510 00:33:43,473 --> 00:33:46,693 nomad does that i will quickly talk 511 00:33:46,693 --> 00:33:50,273 about uh the game he 512 00:33:50,273 --> 00:33:53,293 we're referring to yeah so final fight 513 00:33:53,293 --> 00:34:00,893 streetwise came out i believe in the 2000s let's see here okay i got it here 514 00:34:00,893 --> 00:34:06,653 never mind he got it let's see no you are right it's called spike out battle 515 00:34:06,653 --> 00:34:10,713 street that's what you're thinking of that's right oh my god, 516 00:34:11,833 --> 00:34:16,773 spike out battle street is like the spiritual successor man to streets of rage 517 00:34:16,773 --> 00:34:21,193 and yeah i met the guy who voiced the main character on this, 518 00:34:22,305 --> 00:34:24,205 Because he brought it up on stage. He brought it up. He goes, 519 00:34:24,265 --> 00:34:27,365 yeah, I voiced one of the first games I ever did was this terrible game called, 520 00:34:28,025 --> 00:34:29,065 Spike Out Battle Street. 521 00:34:29,145 --> 00:34:31,525 I know none of you played it. And I just stood up and I go, woo! 522 00:34:32,005 --> 00:34:33,545 And he was like, except for that guy. 523 00:34:34,105 --> 00:34:37,705 And so I got to meet him after. I was like, hey, I'm the one that wooed you 524 00:34:37,705 --> 00:34:40,125 on stage. He goes, dude, you really play that game? I said, I have it. 525 00:34:40,625 --> 00:34:43,705 And I said, had I known you would have been here, I would have brought the cover 526 00:34:43,705 --> 00:34:44,585 and have you sign it, man. 527 00:34:45,005 --> 00:34:48,105 And so he's like, dude, you could send it to me, man. I'll sign it. 528 00:34:48,165 --> 00:34:51,445 I never got around to it. Oh, man. That's crazy. Wow. 529 00:34:52,705 --> 00:34:57,965 Wow. That's insane. Wait, but what is this here? Yo, check this out, good sir. 530 00:35:00,005 --> 00:35:02,905 SpikeOut is also based on a series called SlashOut, I guess? 531 00:35:03,685 --> 00:35:10,745 I don't know. Okay, so check it out. SlashOut, which was a SlashEmUp set in 532 00:35:10,745 --> 00:35:14,865 a medieval setting, was developed and released in 2000, also for arcades. 533 00:35:14,865 --> 00:35:19,185 A spinoff called Spiker's Battle, adding a versus fighting element, 534 00:35:19,345 --> 00:35:22,365 was developed and and released in 2001, again for arcades. 535 00:35:22,445 --> 00:35:26,285 Another follow-up was called Spike Out Battle Street. 536 00:35:26,365 --> 00:35:29,865 It was developed by Dimps and released exclusively for Xbox in 2005. 537 00:35:30,325 --> 00:35:36,145 A new port for the very first game is going to be included in the 2024 release 538 00:35:36,145 --> 00:35:39,645 of Like a Dragon, Infinite Wealth. Oh, nice! 539 00:35:40,865 --> 00:35:45,725 Fun! Hell yeah! There's a lot of crazy things happening right now with this 540 00:35:45,725 --> 00:35:46,765 whole Streets of Rage right now. 541 00:35:47,325 --> 00:35:51,905 Yeah, nuts, man. But hey, we've got to give props to this. Streets of Rage 1 542 00:35:51,905 --> 00:35:55,185 was fantastic. Streets of Rage 2 took it to the next level. 543 00:35:55,665 --> 00:35:59,665 Like I said, in my opinion, the best 16-bit soundtrack ever. 544 00:36:00,265 --> 00:36:02,705 Number 3 was good. It got a little weird. 545 00:36:03,325 --> 00:36:08,825 And then when they released 4, you could tell they wanted to play a lot like 546 00:36:08,825 --> 00:36:11,865 number 2, just more juggling, and 4 play at the same time. 547 00:36:12,385 --> 00:36:16,005 Fantastic. I just, I hope they do it right, man. I hope they do it right. 548 00:36:16,885 --> 00:36:20,825 You know, and before I wrap up here, because there's a lot to talk about, 549 00:36:20,985 --> 00:36:25,725 we brought up briefly that we discovered that there was new patents being worked 550 00:36:25,725 --> 00:36:28,425 on, or what's it called? Filed. There we go. 551 00:36:28,725 --> 00:36:33,765 And so those patents are as follows. So far, the patents are Alex Kidd, 552 00:36:33,805 --> 00:36:38,705 Afterburner, House of the Dead, Outrun, Super Monkey Ball, Altered Beasts, 553 00:36:38,925 --> 00:36:41,885 Eternal Champions, and Kid Chameleon. 554 00:36:41,885 --> 00:36:46,545 With good confidence, these other three have also been filed as well. 555 00:36:46,705 --> 00:36:53,945 Panzer Dragoon, Neon Genesis Evangelion, and Sakura Taisen are in early stages of development as well. 556 00:36:54,185 --> 00:37:02,165 How does that make you feel? I think Alex Kidd needs to be carefully redone 557 00:37:02,165 --> 00:37:04,825 because the first Alex Kidd in Miracle World, 558 00:37:04,885 --> 00:37:09,345 which was re-released on the Xbox One and PS4... 559 00:37:10,458 --> 00:37:14,318 With new graphics and everything. That was my Mario Brothers growing up. 560 00:37:14,458 --> 00:37:17,098 It was only one player, though. You can do two players. 561 00:37:17,298 --> 00:37:21,078 But as if anybody listening to our podcast where I was a huge Sega kid growing 562 00:37:21,078 --> 00:37:23,318 up, I wanted a Master System over NES. 563 00:37:24,198 --> 00:37:30,778 And Alex Kidd was like their answer. And it was a fantastic game with a bunch 564 00:37:30,778 --> 00:37:35,038 of Easter eggs, if you will. And the gameplay was fantastic. 565 00:37:35,718 --> 00:37:42,118 They then released the absolutely horrible sequel, which was called Alex Kidd 566 00:37:42,118 --> 00:37:44,498 The Lost Stars. That game sucked ass. 567 00:37:45,378 --> 00:37:51,938 Oh, dude, that game was so bad. I was like, it made me stop playing the first one. 568 00:37:53,958 --> 00:37:58,978 Then they did Alex Kidd Enchanted Castle, and they tried to grab the magic of 569 00:37:58,978 --> 00:38:02,338 the original one, and they just couldn't do it, man. 570 00:38:02,778 --> 00:38:10,118 And the ones on the Master System were pretty good after the Lost Star. 571 00:38:10,178 --> 00:38:14,398 So after Alex Kidd Lost Star, they released Alex Kidd High Tech World, 572 00:38:14,558 --> 00:38:17,758 which was short, but played very well. 573 00:38:18,038 --> 00:38:22,318 And then they released the highly sought after Alex Kidd in Shinobi World, 574 00:38:22,498 --> 00:38:25,158 which is a fantastic game. 575 00:38:26,671 --> 00:38:31,271 Collector's edition uh collectors definitely want that one for sure but that that was like, 576 00:38:31,811 --> 00:38:35,231 that was in sega kind of knew what they were doing like hey let's take one of our characters and 577 00:38:35,231 --> 00:38:39,191 put them in a world of another one of our characters and just kind of this hodgepodge 578 00:38:39,191 --> 00:38:43,831 and it worked it played very well and then enchanted castle came out on the 579 00:38:43,831 --> 00:38:50,331 sega genesis it just didn't play as well that was kind of sega's pseudo mascot 580 00:38:50,331 --> 00:38:53,711 after opa opa they went to alex kidd and then and eventually Sonic. 581 00:38:54,471 --> 00:38:59,051 And I don't think they ever really captured the magic of that original one, 582 00:38:59,171 --> 00:39:01,311 man. So, again, I hope they do this one right. 583 00:39:02,051 --> 00:39:06,511 I don't know if the original developers for the original game are around, but I hope they are. 584 00:39:06,891 --> 00:39:12,231 And then, of course, you know my favorite series of all time is Panzer Dragon. Oh, yes. 585 00:39:13,231 --> 00:39:16,831 Completely changed my world when I first played the first Panzer on the Saturn. 586 00:39:17,551 --> 00:39:21,591 Panzer Dragon's Vi, number two, I think is still, 587 00:39:21,651 --> 00:39:24,871 to this day, one of the best rail shooters ever made then they 588 00:39:24,871 --> 00:39:29,031 flipped the script and made an rpg called panzer 589 00:39:29,031 --> 00:39:32,251 dragoon saga the game is worth a thousand 590 00:39:32,251 --> 00:39:35,231 to two to three thousand dollars depending on the condition if you have it uh 591 00:39:35,231 --> 00:39:40,631 sealed or complete in box which i do have a couple you you you know you've seen 592 00:39:40,631 --> 00:39:46,151 you've seen my collection you know how big a panzer fan i am um and then and 593 00:39:46,151 --> 00:39:49,551 then going back to original xbox which a lot of people call the dreamcast 2 594 00:39:49,551 --> 00:39:52,051 uh they made panzer dragoon Orta, 595 00:39:52,131 --> 00:39:55,051 which played a lot like the original shooters 1 and 2. 596 00:39:55,871 --> 00:40:00,071 There was a little side one, too, on the Game Gear called Panzer Dragoon Mini, 597 00:40:00,271 --> 00:40:02,431 which played very well as well. 598 00:40:02,631 --> 00:40:05,611 Yeah, only in Japan. You would have to import that one. 599 00:40:05,871 --> 00:40:10,511 And then they released the absolutely terrible Crimson Dragon for the Kinect 600 00:40:10,511 --> 00:40:13,051 on the Xbox 360. I do not... 601 00:40:13,591 --> 00:40:17,191 Remember that? I do not... I do not... 602 00:40:17,671 --> 00:40:21,011 I do not call that one a Panzer Dragoon game, although it's in the same world, 603 00:40:21,111 --> 00:40:25,491 and it's It's one of the developers, but if anybody wants to read the story 604 00:40:25,491 --> 00:40:30,151 of the developers, I highly recommend it, especially after Panzer Dragoon. 605 00:40:30,151 --> 00:40:31,031 Cause there was this like. 606 00:40:32,100 --> 00:40:38,540 Dark cloud that had happened during the development were like some of these people died. 607 00:40:39,080 --> 00:40:41,980 And they like like horrific deaths 608 00:40:41,980 --> 00:40:44,760 like i don't know i don't know what was going on with this 609 00:40:44,760 --> 00:40:48,080 and a lot of people like although remake panzer dragoon 610 00:40:48,080 --> 00:40:51,160 saga maybe they will but they lost the original code to 611 00:40:51,160 --> 00:40:53,880 it so if they do it they have to do it from the ground 612 00:40:53,880 --> 00:40:56,640 up and that's another one of the reasons why that game is 613 00:40:56,640 --> 00:40:59,520 so sought after because they only made i think 20 000 copies of it 614 00:40:59,520 --> 00:41:02,380 and it's considered by a lot 615 00:41:02,380 --> 00:41:05,420 of people who've played it one of the best rpgs they've ever played including 616 00:41:05,420 --> 00:41:08,440 myself and the whole if 617 00:41:08,440 --> 00:41:11,160 anybody's played panther dragoon they know that there was 618 00:41:11,160 --> 00:41:14,080 like a language kind of created that's kind of based on 619 00:41:14,080 --> 00:41:17,820 german but has some latin kind of mixed in there the 620 00:41:17,820 --> 00:41:21,620 art on the game world-renowned artists 621 00:41:21,620 --> 00:41:25,060 have worked on like the cover art and the pamphlets 622 00:41:25,060 --> 00:41:28,820 on this game i mean it was it was such a task that 623 00:41:28,820 --> 00:41:31,700 anybody who's played these games will know how much work was 624 00:41:31,700 --> 00:41:34,740 done on it and i cannot tell you how excited i am 625 00:41:34,740 --> 00:41:39,640 about the new pan new panzer now they remade the original one and i thought 626 00:41:39,640 --> 00:41:45,220 was okay i don't think it captured the magic of the first one it was it it felt 627 00:41:45,220 --> 00:41:49,300 kind of slow but anybody who's a fan of the original one they'll respect the 628 00:41:49,300 --> 00:41:53,220 the panzer dragoon remake and apparently number two's in the in the works right 629 00:41:53,220 --> 00:41:54,640 now, and they better do number two right, 630 00:41:54,740 --> 00:41:57,380 man, because number two was, for me, groundbreaking. 631 00:41:57,780 --> 00:42:01,500 I mean, that game is to this day one of my all-time favorite rail shooters. 632 00:42:02,360 --> 00:42:05,960 Man, I love the passion you have for that. I really do. We could talk about 633 00:42:05,960 --> 00:42:08,160 all the rest of them, but I just want to bring up one last one, 634 00:42:08,300 --> 00:42:09,720 and then we got to wrap up here. 635 00:42:09,840 --> 00:42:12,920 But I got to bring up, because we've talked about House of Dead in the past. 636 00:42:13,240 --> 00:42:16,660 Eternal Champions, we already touched about. Kid Chameleon, that's cool. 637 00:42:16,820 --> 00:42:18,800 But I got to bring up Outrun. 638 00:42:19,420 --> 00:42:21,680 Because who the fuck talks about Outrun anymore? 639 00:42:23,300 --> 00:42:27,420 Yeah, I played that one arcade, the seat moving game. 640 00:42:27,540 --> 00:42:34,240 I was lucky enough to actually meet the creator, Yu Suzuki, and I had him sign. 641 00:42:34,420 --> 00:42:39,700 It was at the GameStop in Milpitas, I believe he was there and he was signing copies for Shenmue. 642 00:42:40,571 --> 00:42:44,651 And I went there and I had my Shinmue copy, but I was like, no, 643 00:42:44,731 --> 00:42:47,271 fuck that. I'm going to take all because I'm such a big fan of his. 644 00:42:47,791 --> 00:42:52,791 So I took he did he did hang on. So I took that. He did outrun. 645 00:42:53,111 --> 00:42:56,391 So I took that cover all master system. Actually, no, I took the whole case. 646 00:42:56,731 --> 00:43:00,091 He did afterburner. He did Ferrari 355 challenge. 647 00:43:00,231 --> 00:43:03,811 He did all these simulation kind of games. And I took him over there. 648 00:43:03,831 --> 00:43:07,491 He had a translator there and he was only signing one copy. 649 00:43:07,491 --> 00:43:12,931 So i go up there and i i bow i call him suzuki-san everything i was like can you please sign my games, 650 00:43:13,551 --> 00:43:17,931 and then the translator doesn't even he he doesn't talk to you he just comes 651 00:43:17,931 --> 00:43:21,911 to me directly he goes no he's only signing shenmue and i was like oh man i 652 00:43:21,911 --> 00:43:24,411 had my game gear with the master gear converter. 653 00:43:25,431 --> 00:43:31,311 With with outrun in there and i had it playing and then he goes no he puts him 654 00:43:31,311 --> 00:43:34,211 to the side he goes no and he tells him come here and he asked the guy and the 655 00:43:34,211 --> 00:43:37,451 translator asked me he goes uh Suzuki-san wants to know, do you still play these? 656 00:43:37,571 --> 00:43:38,871 And I was like, I'm playing it right now. 657 00:43:39,471 --> 00:43:44,551 And he grabs a hang-on, and he looks at it. 658 00:43:45,111 --> 00:43:49,471 And you could see, like, the memories that he had, and he's just kind of holding 659 00:43:49,471 --> 00:43:51,111 it, kind of bowing his head, like, yeah. 660 00:43:51,731 --> 00:43:56,071 He goes, this is my first game I worked on. And I was like, can he sign them? 661 00:43:56,311 --> 00:43:59,531 And so I took all the covers out, and he signed every single one, 662 00:43:59,631 --> 00:44:04,831 dude, including my Shenmue. I took a picture with him and it ruined it for everybody 663 00:44:04,831 --> 00:44:08,491 else because the next person in line, he was like, well, I want my Shenmue and 664 00:44:08,491 --> 00:44:11,231 my strategy guide signed. He goes, no, he's only going to sign one thing. 665 00:44:11,491 --> 00:44:14,411 And the guy goes, he just signed six things from that other guy. 666 00:44:15,231 --> 00:44:19,571 And the other guy goes, well, do you have hang on and after burner? 667 00:44:20,131 --> 00:44:25,391 He goes, no. He goes, yeah, he's only signing one thing. And I do, I got so lucky. 668 00:44:25,771 --> 00:44:28,811 Who was my manager at the time? He went with me, Pete, Pete DeLuki. 669 00:44:28,871 --> 00:44:31,051 If you're listening to this, thanks for taking me, man. man, 670 00:44:31,051 --> 00:44:33,871 because that was a memory I'll never, ever forget. 671 00:44:34,071 --> 00:44:39,611 But Hang On, and they made some spin-offs on that one. Hang On, God, what, 2000. 672 00:44:40,591 --> 00:44:44,271 Hang On 3D I got. Coast to Coast is highly sought after. 673 00:44:45,031 --> 00:44:50,011 Great, great games. That's my favorite outrun of all time is Coast to Coast. 674 00:44:50,471 --> 00:44:52,591 Yeah, dude. Such great games, man. 675 00:44:54,003 --> 00:45:00,123 And I'm a huge fan of Ferrari, and so is you. I mean, Yu Suzuki obviously puts 676 00:45:00,123 --> 00:45:01,323 a Ferrari, and then he owns a Ferrari. 677 00:45:01,623 --> 00:45:07,243 And that's why he made Ferrari 355 Challenge in the arcade with a multi-screen. Oh, really? 678 00:45:07,863 --> 00:45:10,903 Yeah, so it has a multi-screen in the arcades. And the Dreamcast version, 679 00:45:11,023 --> 00:45:13,983 you could system link, so you could play people one-on-one. 680 00:45:14,203 --> 00:45:16,763 Great series, man. Great music. 681 00:45:17,343 --> 00:45:20,503 That was the first time you could choose your different music in the game. Remember that? 682 00:45:20,703 --> 00:45:23,603 Had Metrical Sound Shower. you could change 683 00:45:23,603 --> 00:45:27,523 the oh what did i want to race to different paths oh 684 00:45:27,523 --> 00:45:31,263 dude just fantastic game man great memories and 685 00:45:31,263 --> 00:45:34,083 it totally like set the you know 686 00:45:34,083 --> 00:45:36,823 in some respects it kind of makes me think for me at least it makes me feel like it 687 00:45:36,823 --> 00:45:39,683 kind of set the groundwork for games like forza horizon 688 00:45:39,683 --> 00:45:42,463 and summer especially coast to coast you know what i mean like that 689 00:45:42,463 --> 00:45:45,223 tropical like you know you go through the world kind of 690 00:45:45,223 --> 00:45:48,203 thing yeah it's such a beautiful now all 691 00:45:48,203 --> 00:45:51,023 those are now yeah it's a good good one too yeah i would say that 692 00:45:51,023 --> 00:45:54,323 they're all kind of like outrun was a huge part of that like 693 00:45:54,323 --> 00:45:57,283 the founding level of everything right yeah and 694 00:45:57,283 --> 00:46:00,143 i wanted to get the art arcade one up of outrun the sitting 695 00:46:00,143 --> 00:46:06,803 down one but i got no room in my in my game room right now but if i was to come 696 00:46:06,803 --> 00:46:10,203 across it at a good price i would definitely get it i did want to bring up one 697 00:46:10,203 --> 00:46:13,903 of the games you brought up was kid chameleon that was one of the games that 698 00:46:13,903 --> 00:46:17,723 was made by visual concepts who's now known known to making the NBA 2K games. 699 00:46:18,403 --> 00:46:22,123 Visual Concepts did that one. And I was actually a tester on that game. Really? 700 00:46:22,883 --> 00:46:27,123 Yeah, I was a tester on Kid Chameleon. And as good as that game plays, 701 00:46:27,383 --> 00:46:30,223 it didn't play that good when I was testing it, man. It... 702 00:46:31,939 --> 00:46:35,339 It was rough, dude. It was back in the days where you had to run into a wall 703 00:46:35,339 --> 00:46:38,619 like 80 times in a row to test collision detection. 704 00:46:39,659 --> 00:46:42,059 And yeah, it sucked. 705 00:46:44,579 --> 00:46:47,759 It came out to be a very good game, though. Very, very good game. 706 00:46:47,879 --> 00:46:48,479 Kid Chameleon's awesome. 707 00:46:49,179 --> 00:46:52,919 It is awesome, and I will say it has one of the best, one of the funniest, 708 00:46:53,099 --> 00:46:58,059 one of the most 90s-like protagonists in a game, right? He's wearing a leather jacket. 709 00:46:59,079 --> 00:47:03,559 Yep. He's got three glasses on to it. no he had Ray-Bans on I'm looking at it 710 00:47:03,559 --> 00:47:08,499 right now he's like on a skateboard or whatever yeah Kid Chameleon man it was 711 00:47:08,499 --> 00:47:14,059 basically Sega's version of Kirby oh yeah that's yeah okay that's a good way to put it yeah, 712 00:47:14,939 --> 00:47:19,519 you gain the powers of all the guys you hit and you can use their powers and 713 00:47:19,519 --> 00:47:23,719 stuff yeah yeah that's I think Kid Chameleon is also on a franchise well that 714 00:47:23,719 --> 00:47:26,559 also had a remake came out recently no? 715 00:47:27,119 --> 00:47:31,059 I don't know I don't know if Kid Chameleon did it because i thought it did with 716 00:47:31,059 --> 00:47:33,859 around the same time as the other one the uh the one we're just talking about 717 00:47:33,859 --> 00:47:39,919 outskid no i don't i don't know if kid chameleon did i know rocket knight adventures 718 00:47:39,919 --> 00:47:44,799 is getting a new one oh there's an unfit or there was an unofficial remake of kid chameleon, 719 00:47:45,259 --> 00:47:53,299 what was it called just it's chameleon kid no it's called kid chameleon but it's unofficial, 720 00:47:55,319 --> 00:47:58,639 special well you know what with all those series man and all the things they're 721 00:47:58,639 --> 00:48:02,299 doing it's very exciting to see sega kind of come back and bring back its roots 722 00:48:02,299 --> 00:48:07,599 but you know what i'm looking for i hope that we see echo the dolphin come back, 723 00:48:09,779 --> 00:48:11,339 that would be one for the. 724 00:48:14,279 --> 00:48:20,579 Would you say vr yeah imagine it vr you're in water you're like oh man that 725 00:48:20,579 --> 00:48:25,279 could be cool man Yeah, you get to swim first person and you jump on a dolphin. 726 00:48:26,592 --> 00:48:30,532 Bro you are uncle uncle 727 00:48:30,532 --> 00:48:33,732 dolphin uncle dolphin yes 728 00:48:33,732 --> 00:48:39,632 uh but yes that is our chat on the sega classics i i love how passionate you 729 00:48:39,632 --> 00:48:42,412 are about sega and what it what it means to you and i think there's nothing 730 00:48:42,412 --> 00:48:45,452 better when we get to talk about the things we love and the memories you have 731 00:48:45,452 --> 00:48:51,012 for it right it's just it's uncomfortable it's just you can never match that feeling of what gaming, 732 00:48:51,492 --> 00:48:54,532 means to all of us so thank you mr nomad for 733 00:48:54,532 --> 00:48:57,752 sharing your memories and hopefully we will 734 00:48:57,752 --> 00:49:01,892 get these remakes and they will be awesome i worry that they might not be but 735 00:49:01,892 --> 00:49:05,312 you know hey you still got the originals right yeah me too i'm worried about 736 00:49:05,312 --> 00:49:09,812 that too and before we end don't forget about that shinobi code guys yes that 737 00:49:09,812 --> 00:49:16,552 was from the code corner all right everybody as always i I am Uncle Dad, 738 00:49:16,672 --> 00:49:19,132 and you can find me on Instagram at Uncle Dad Talks. 739 00:49:19,132 --> 00:49:22,992 And of course, with me as always at the Game Papas is Mr. 740 00:49:23,192 --> 00:49:27,212 Nomad. You can find him at Retro Gaming Nomad on Instagram as well. 741 00:49:27,232 --> 00:49:29,912 Is that correct? That is correct. All one word. 742 00:49:30,612 --> 00:49:34,492 All one word. And remember, everybody, we'll see you in a couple of weeks. 743 00:49:34,552 --> 00:49:38,432 And remember, peace, love, game on. Take care, everybody. 744 00:49:38,800 --> 00:49:51,993 Music.